
Multiple lighting environments can be used for fast look dev while pro users gain access to Studios to create combination of materials, cameras and environments in one scene.

Features like new materials, new procedurals, improved texture and label placement and 10 new render passes for render output.

The new version of KeyShot 7 brings powerful new features to the 3D Artist workflow. It is truly impressive what artists can create with the new version of ZBrush 4R8 and now, along with the new features in KeyShot 7, what they will be able to light, texture and visualize. I must clarify that ZBrush cannot handle lighting setups as complex as the specialized software in this area like Octane or KeyShot, but it generates a great result to present your designs with a great quality.Ship sculpted in ZBrush, rendered in KeyShot by Joseph Drust You can make different renders with different materials and then combine them in Photoshop to generate the final look. If you want soft or hard shadows, create rim lights, and so on. Just click on the render button and it’s done! You have control over the lighting parameters.

The process of rendering in ZBrush is very easy and simple to use, you do not have to complicate it with advanced adjustments, light calculations, or manipulate boring parameters. Here I want to present some of the reasons why I like to work with ZBrush and do most of my concepts and final illustrations using the render engine that this software offers us.

In this article I will talk about why I love the BPR rendering inside ZBrush and how this speeds up my workflow in different ways!Īs we all know, working as a conceptual artist requires not only artistic knowledge but also technical and specialized software management to be able to develop our work quickly, efficiently, and with good quality. My name is Santiago Betancur and I’m a concept artist, and I love to do characters and creature design.
